Devlog Three: Hm...


The overall story mapping of the first area is actually a bit choppy. I’ll try to improve that but at the end of the day this project is mainly for my friends. So a little bit of jank may not be a big problem. This devlog is for myself so I don’t stop progress on the project 

After a big burnout, I have resumed progress. I can’t work much at the moment, but steady progress will resume after awhile. I’ve finished some artwork and interactions for new NPCs and pretty soon I’ll be working on some more artwork for enemies in the next area. Speaking of next area, the outdoor area is going to be delayed. Also, I should implement a skill learning mechanic pretty soon.  Also I need to fix the boss fight for Bonnie’s area and make it more engaging. The problem is rpgmaker is a bit of a pain to test play in 

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